Julio Jerez wrote:wooooooooow another Kickkkkkkkk aaSSSSSSSSSS
are you using new newton beta? Is your car phyics ray cast?
I asume the first image is prerendered? right?
darm the graphic looks sparkless almost like almost like are prerendered too.
Maybe a screen with a cars in it tosee how they looks like.
Currently it's 1.53 which actually does a great job for what we're using it for. But soon I'll be switching to v2 as we'll be doing some tricky stuff which 1.53 isn't so good for.
"I asume the first image is prerendered? right?
darm the graphic looks sparkless almost like almost like are prerendered too."
- actually they are all realtime in game. Shots were taken on a laptop 8700 gt 512meg with 8x AA 1440x800 running at about 50 fps.
It runs fine on my crappy ati 9600 64meg laptop though with a few effects turned off
"Maybe a screen with a cars in it tosee how they looks like."
- yeah the karts are looking great, but we're saving them for the next press release.
"I read the online article magazine, so you are working on this project for real company, me impresion was thet you were a student at some school or something related to academia.
But that article suggest that is a company whic they call Machine Simulations. "
- Yeah that's us
The company is me (Cameron Bonde) and Zach Griffin with Todd Wasson doing physics. I teach at a games course and Zach was one of my old students.
We are using a raycast solution but it's actually external to newton, so I'm injecting the kart body into newton. The physics are actually very advanced with many contact patches and tyre deformation etc.
There's no particular reason we aren't doing it in Newton, it's just that Todd works in another language and we access it through a dll.
ps Thanks for the official KICKKK AAARRRSSEEE, that's going in the quotes list