Share with us how are you using the powerrrr of the force
Moderator: Alain
by Dave Gravel » Fri Dec 01, 2006 9:22 pm
Yes it is very nice.
And very good rendered nice work.
Very professional work.
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Dave Gravel
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by Dr_D » Fri Dec 01, 2006 9:26 pm
Agreed. I can't wait until our engine is up to par with that. It really does look nice man. Physics look great in there too!
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Dr_D
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by aidave2 » Fri Dec 01, 2006 11:34 pm
Question for you Yezide:
How do you code the objects inside drawers? Are they physics objects?
cheers
dave
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aidave2
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by Yezide » Sat Dec 02, 2006 6:56 am
Thanks for all the kind words
aidave2: They are simply physics bodies that I put in the drawer and then I let Newton do all the work. As simple as that
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Yezide
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by Ravine » Wed Dec 06, 2006 10:38 pm
Does Overture still use Newton?
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Ravine
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by Yezide » Thu Dec 07, 2006 3:23 am
Ravine wrote:Does Overture still use Newton?
Sure does.
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Yezide
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by Electron » Mon Jan 15, 2007 11:00 am
Nice. Combat looks very much Oblivion-style
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
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Electron
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by Sweenie » Tue Jan 16, 2007 3:15 am
Great!
It seems like tricking the beasts is still the prefered way of getting rid of them. Attacking them straight on with the pickaxe didn't go too well.
Bättre fly än illa fäkta.
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Sweenie
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by Yezide » Mon Jan 22, 2007 5:52 am
Just wanted to say that penumbra has been featured in this months Edge and the same article also mentions Newton Game Dynamics.
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Yezide
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by Julio Jerez » Mon Jan 22, 2007 7:37 am
months Edge? it is a magazine.
can you pst an image of the article?
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Julio Jerez
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by Yezide » Mon Jan 22, 2007 9:40 am
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Yezide
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