Share with us how are you using the powerrrr of the force
Moderator: Alain
by Leadwerks » Fri Dec 15, 2006 1:11 am
I completely replaced the physics system. Player movement and pushing feels smoother, and the player will slide down any slope steeper than 45.0 (this value can be adjusted). The player does not yet climb stairs.
Press "s" to toggle statistics.
Press "v" to toggle vertical sync.
Press "w" to toggle wireframe.
No external drivers are required.
http://www.leadwerks.com/files/engine0.1.8.zip
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Leadwerks
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by Julio Jerez » Fri Dec 15, 2006 1:50 am
Wow it feel very smooth.
Better than what I was expecting considering your previous posts, I am impresed.
I only found a tiny jitter in the controller, barely noticeable. But I guess it is a very good start.
Your graphics engine is quite polish congratulations.
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Julio Jerez
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by Dave Gravel » Fri Dec 15, 2006 5:44 pm
The screenshot looking very good but here on my computer i see a gray window and it close quickly after. I have take a look on the log and nothing special is write only some missing textures.
It is on a xp 2000 mhz 512 meg ram with a ati x700 with last driver.
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Dave Gravel
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by Stucuk » Sat Dec 16, 2006 1:37 am
Controler seems smooth, but the lighting is screwed on my computer. It looks like there is no bumpmapping being applyed and the 'normal' textures are fighting with the lightmaps.
OpenGL version 2.0.1
OpenGL vendor: NVIDIA Corporation
OpenGL render device: GeForce FX 5900XT/AGP/SSE/3DNOW!
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 0
GL_EXT_texture_filter_anisotropic: 1
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 1
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 1
Max texture size: 4096
Max cubemap size: 4096
Max texture units: 4
Max shader texture units: 16
Max multisample: 16
Max anisotropy: 8
Max clip planes: 6
Max lights: 8
Shadows supported: 1
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Stucuk
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- Location: Scotland
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