Introduction :
Finally it's unleashed upon mankind! After countless months of work, countless learned lessons and countless lines of code the new version of the NewtonPlayGround is online. This is the perfect tool to play around with the myriad of Newton's features and it can even be used to create scenes/levels for your own games/apps. You can built almost everything possible with realtime physics, starting from simple box stacks to very complex motorized machinery.
Download :
I've also set up a small informational page for the NewtonPlayGround here, which also contains the download link. Direct download is here (~10 MBytes, Win32), but please don't directly link to this file.
After download, please take a look at the manual to get started. It covers the basic stuff and describes how you put things together and also how you can add your own content (models, textures).
Note :
This is the first bugfixed release (1.51) of the NewtonPlayGround and it should be mostly free of bugs (see changelog for the fixes/changes). But if you still encounter any problems or find any bugs, please report them here. Also try to tell exactly what happens and if you have a scene saved to XML that makes problems/doesn't work, please attach it or e-mail it to me so I can look into the matter.
Update to 1.53 on 22.10.2006 :
After a longer break, the newest version of NPG is finally here. Besides some smaller things like bugfixes and changes to the user interface, there are also some new features like magnetic objects and skinned ragdolls. New example scenes to demonstrate those features are included.
Also please report any bugs or problems you can find with 1.53, so I can fix them as soon as possible. Though I tried fixing every bug known with 1.51 I simply can't test anything possible with NPG, so there may be some bugs left
Screenshots :
(click for bigger view) :
New shots from version 1.53 :
Shots from version 1.51 :
Post Scriptum :
So now please go and built some awesome stuff and share it with the community. I've put so much work into this piece of software, so now I'd like to lean back a bit and enjoy what others will create with the NewtonPlayGround.