Share with us how are you using the powerrrr of the force
Moderator: Alain
by Dilon. » Fri Nov 18, 2005 7:40 am
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Dilon.
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by walaber » Fri Nov 18, 2005 1:28 pm
looks like fun! I know that 1.35 is undergoing some changes right now, but hopefully it will fulfill your needs when it's ready.
your game looks very interesting, what is the gameplay like?
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by cleathley » Fri Nov 18, 2005 9:09 pm
you can always try running the simulation at a higher rate..
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cleathley
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by Dilon. » Sat Nov 19, 2005 5:31 am
walaber
Well, gameplay like in old fun russian game: you and your enemy have defined number of draught and your task is strike out enemy's draught behind the edge of desk. Also we add in gameplay some kind of bonuses(explosion, heavy, sniper, freeze, etc). I hope it clear, because my English no so perfect
cleathley
you can always try running the simulation at a higher rate..
What that mean, small step of physics? Could you explain it, please?
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Dilon.
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by Sury » Sat Nov 19, 2005 6:01 am
Yeah, i believe cleathley meant small steps. Try playing around with the NewtonUpdate() value, NewtonSetMinimumFrameRate , or you can even put NewtonUpdate() in a loop and control the update count per frame dynamically.
As for the game, looks like fun. Is it something about Chapai and Petka tale ?
PS :
Жду недождусь, хочу играть:)
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Sury
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by Dilon. » Sat Nov 19, 2005 6:22 am
Sury
Thanks, I will try
Is it something about Chapai and Petka tale ?
Well, this game has it's own scenario.
P.S.
Я уж недождусь, когда мы его закончим
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Dilon.
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