Top Down City is a grand theft auto "classics" clone, featuring some original arcade aspects of gameplay, but using newer technology.
The game is created using borland delphi 4 and opengl for graphics, it compiles under freepascal and code doesn't make use of much assembly so it is quite portable to other platforms.
The game ofcourse uses newton physics engine for dynamics, also this demo is not complete and lacks many things (such as a more proper car behavour).
A demo version can be downloaded here:
http://www.gtatools.com/temp/TDC%20DEMO.rar
controls for demo:
right shift - switch weapons
right ctrl - fire weapon
arrows - move
enter - find and enter a nearby car
/ * - camera zoom
- + - drop some cars from the air (if they freeze in air add some more so they touch and fall)
F1 - debug physics geometry
F2 - debug display
F3 - processing speed histogram
have fun with it and try not to break it
known issuses:
- if you get no picture or crash be sure to post here a screenshoot of the error, some known errors were fixed in this demo
- it will not work properly without hardware acceleration using windows GDI, this is windows bug, a workaround can be made but i won't attempt to fix this since it doesn't run at acceptable speed without at least Riva TNT2 gfx card
notes:
- TDC runs fine under linux using WINE - tested (but not by me)
Enjoy the demo, and please let me know if you would like to help me with the project.
here are some images:
map editor:
let me repeat: i desperately need help on this project (especially car behavour)