"Wasteland"

Share with us how are you using the powerrrr of the force

Moderator: Alain

This game looks:

lame
0
No votes
lame
0
No votes
not lame
1
4%
not lame
1
4%
awesome
12
46%
awesome
12
46%
 
Total votes : 26

"Wasteland"

Postby baronofpureevil » Sat Sep 24, 2005 2:52 pm

Here are a couple of videos I just made of a game I'm working on. The compression on the videos is terrible, sorry about that.

I'm using Newton (obviously), and its really, really nice. Thanks so much to everyone involved, and also the forums for providing a lot of useful information (even to all the noobies that can't get vehicles working, buhaha!) If anyone's interested in the game I can talk more about it, but if you think its *, criticism would be useful too!

www.people.cornell.edu/pages/adr25/wast ... eland1.avi ~1mb
www.people.cornell.edu/pages/adr25/wast ... eland2.avi ~1mb
www.people.cornell.edu/pages/adr25/wast ... d2wmv4.avi ~ 3mb(better quality version of 2)
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Postby baronofpureevil » Sat Sep 24, 2005 2:55 pm

Sorry, I didn't mean to make a poll. But now you can vote on my lameness. Woo!
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Postby Julio Jerez » Sat Sep 24, 2005 3:42 pm

Are you kidding me, this is awesome. So I add another category.
how you did the tank?
I think you will like what’s coming in that department with 1.35
Nice job
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Postby baronofpureevil » Sat Sep 24, 2005 5:12 pm

The tank was originally like the tank in the tutorial, but I've replaced it with two tires on each side, just like the car. The only difference was changing the way the drive system works (turning involves moving each side in opposite directions rather than turning the actual wheels). Eventually I'm going to draw the treads of the tank as separate objects from the body, and simply connect each end to the centers of the tires, so that you can see the treads moving as though they were actually treads. It's not the most realistic, but I can't tell a difference, and it will be more efficient and we're hoping to have lots and lots of vehicles.
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Postby MikeR » Sat Sep 24, 2005 9:18 pm

Watched all 3 videos. That looks like a fun game. :)
You've done a great job.
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Postby Assembler » Sun Sep 25, 2005 6:45 am

i can't watch any these videos! i can't reach the server!
Programming is just for 15 year old boys! Not for grown ups! :)

http://www.celement.de (currently german only)
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Postby Sascha Willems » Sun Sep 25, 2005 6:48 am

Same here. Tried several times since yesterday but I always get a time out.
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Postby Stucuk » Sun Sep 25, 2005 6:58 am

same
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Postby registration information » Sun Sep 25, 2005 7:15 am

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Postby walaber » Sun Sep 25, 2005 10:03 am

they seemt to be back up this morning... very cool videos, your game looks very impressive so far!!

excellent work, I especially like the flying machine :D
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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Postby Assembler » Sun Sep 25, 2005 3:18 pm

very cool!

hmm.. didn't you made wastland wit game studio at first?
i remember anyone made an rpg demo and a strategy demo
with the name 'wasteland'
Programming is just for 15 year old boys! Not for grown ups! :)

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Postby baronofpureevil » Thu Sep 29, 2005 11:13 pm

http://wasteland.thejollycompany.com/

I'm adding support for a real sweet-like AI tool. I should have AI up, at least at a basic level, within two weeks. The economy is functioning now, so after AI, merchants will quickly follow. This means a lot less barren of a world. I'll need to do some urban planning and add cities around. The whole world will be about 50 by 50 miles, so 2500 square miles. You trade, you fight, you get rich, and you buy more stuff. You'll be able to buy and manage buildings, but that's still a ways off.
I need models for buildings, but other than that, things are coming along quite well.
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