Share with us how are you using the powerrrr of the force
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by baronofpureevil » Sat Sep 24, 2005 2:55 pm
Sorry, I didn't mean to make a poll. But now you can vote on my lameness. Woo!
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baronofpureevil
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by Julio Jerez » Sat Sep 24, 2005 3:42 pm
Are you kidding me, this is awesome. So I add another category.
how you did the tank?
I think you will like what’s coming in that department with 1.35
Nice job
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Julio Jerez
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by baronofpureevil » Sat Sep 24, 2005 5:12 pm
The tank was originally like the tank in the tutorial, but I've replaced it with two tires on each side, just like the car. The only difference was changing the way the drive system works (turning involves moving each side in opposite directions rather than turning the actual wheels). Eventually I'm going to draw the treads of the tank as separate objects from the body, and simply connect each end to the centers of the tires, so that you can see the treads moving as though they were actually treads. It's not the most realistic, but I can't tell a difference, and it will be more efficient and we're hoping to have lots and lots of vehicles.
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baronofpureevil
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by MikeR » Sat Sep 24, 2005 9:18 pm
Watched all 3 videos. That looks like a fun game.
You've done a great job.
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MikeR
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by Assembler » Sun Sep 25, 2005 6:45 am
i can't watch any these videos! i can't reach the server!
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Assembler
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by Sascha Willems » Sun Sep 25, 2005 6:48 am
Same here. Tried several times since yesterday but I always get a time out.
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Sascha Willems
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by Stucuk » Sun Sep 25, 2005 6:58 am
same
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Stucuk
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by registration information » Sun Sep 25, 2005 7:15 am
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by walaber » Sun Sep 25, 2005 10:03 am
they seemt to be back up this morning... very cool videos, your game looks very impressive so far!!
excellent work, I especially like the flying machine
Independent game developer of (mostly) physics-based games. Creator of "JellyCar" and lead designer of "Where's My Water?"
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walaber
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by Assembler » Sun Sep 25, 2005 3:18 pm
very cool!
hmm.. didn't you made wastland wit game studio at first?
i remember anyone made an rpg demo and a strategy demo
with the name 'wasteland'
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Assembler
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by baronofpureevil » Thu Sep 29, 2005 11:13 pm
http://wasteland.thejollycompany.com/
I'm adding support for a real sweet-like AI tool. I should have AI up, at least at a basic level, within two weeks. The economy is functioning now, so after AI, merchants will quickly follow. This means a lot less barren of a world. I'll need to do some urban planning and add cities around. The whole world will be about 50 by 50 miles, so 2500 square miles. You trade, you fight, you get rich, and you buy more stuff. You'll be able to buy and manage buildings, but that's still a ways off.
I need models for buildings, but other than that, things are coming along quite well.
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