The goal of the project is to create a model format which is like any other 'static' (no animation... bad term rearly, since it isn't rearly static) but has the advantages of newton. (Joints, Collisions, etc)
The model format supports surface groups so u can join several surfaces to make up one object in the model. i.e a cupboard body(made of serveral surfaces) for one object, and the door for another. Or a bookcase with books (each book being a seperate 'object' but belonging to the same model. Like a Prefab).
Jointwise only the hinge is currently supported.
Supported collision types for the surfaces and surface groups are: Square, Sphere and Convex Hull.
Images:
Chest/Box with books inside
Table that can fold in on its self to save space in the room
A screen of the folding table in the editor, showing the joints
Demo:
- UNM_Demo 967kb (approx)
2 test levels are included. (BookcaseTest and UNM_Test) NM Editor not included.
Note: Textures for the models are not included since i used Return To Castle Wolfensteine textures.
Demo Usage:
W,S,A,D - Forward, Back, Strafe Left, Strafe Right
Space - Action (won't do anything with this demo)
Left mouse + drag - Move view
Right mouse + drag - move object (i.e the models, or there joints. Try to close the folding table fully)