I have implemented plane slicing of convex hulls. I've actually had this for years, but it is only now being exposed to the end user in the API:
For fracturing, I am not sure if I should use Newton's fracturing code, or just implement my own. In the demo sample, it appears it is just choosing random points for the fracture. Is there actually any relation to the force that breaks the object, or should I just use some slice planes with some randomness? Do you have any tips you can share from what you have learned? This is a new topic for me and I am not sure what is possible.