Julio Jerez wrote:Oh, wow you do not like cmake?
No, i don't have any problem with it.
It's just i need to download / install CMake, then traverse to the proper directory, make my settings, generate project, traverse to the proper directory again from IDE, finally compile and run.
And those little extra steps are a bit annoying, so i end up with 'hmpf - i'll do that tomorrow...'
But no complaint. Probably there would be ways to make a bat file to automate those actions, or i could learn to use github better to just update the code but keep the project files.
You are right, last time I used blender I found it awkward been a 3dsmax person.
IMO it would be ok to use Max (in case you get frustrated). It's still the most widely used DCC tool, not sure if has Blender changed this.
But the point is: No matter what tool you pick, only a small group of users will be happy with that. The others have to write their conversation and import stuff anyway.
And at some point, if working on characters seriously, we need to work on our individual toolchain anyway. No way around that. Procedural extra bones, adaptive clothing, mixing animation, IK, etc...
There won't be a easy to use for all solution.