User mesh interface

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User mesh interface

Postby JernejL » Mon Sep 03, 2018 4:26 am

I propose a change in NewtonCreateUserMeshCollision unterface:

If rayHitCallback is set to null, library would use facesInAABBCallback callback to raycast the data, is this change feasible to make? it would make implementing user defined meshes much simplier, and user defined mesh is one of most important shapes if you have a highly dynamic map environment in a game.
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