dNewtonMesh::BeginPolygon

A place to discuss everything related to Newton Dynamics.

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Re: dNewtonMesh::BeginPolygon

Postby Slick » Mon Oct 29, 2018 11:52 am

So on the most basic level (ignoring any rendering related things) I can just used buildMesh.AddPoint to build a cloud of points and that should be fine to create a valid Newton collision?
Slick
 
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