Unreal engine integration

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Re: Unreal engine integration

Postby Julio Jerez » Wed Jul 18, 2018 9:43 am

ok let us go one problem at a time, I commited the SDK with profilering commned out

if is on file:
…//newton-dynamics\sdk\dgCore\dgProfiler.h

by commenting of uncommenting out define _DG_USE_PROFILER traces can be enabled of disable.
for now is disabled.
please try that of just sync and see if there are still other crashes.
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Re: Unreal engine integration

Postby Dave Gravel » Wed Jul 18, 2018 11:21 am

Thanks Julio,
No more error here about profiler.
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Re: Unreal engine integration

Postby Dave Gravel » Thu Nov 08, 2018 8:46 pm

Hi, I have receive some requests from users for have my ut newton plugin code.
Here I post my experimental UT NewtonDynamics plugin code test.
I know it is buggy and I need to do a better implementation, This is only some quick tests for learn more about.
The plugin seen to have more bug and seen to crash a bit more after have update it for the new ut version.
I need to debug more and see what I doing wrong with it.
-
I post the code here with a video exemple.
If someone like to try it and maybe help to make it better.
If you have questions or problems you can contact me here, or look in the info txt from the plugin folder.
-
Video:
https://www.youtube.com/watch?v=Hs7dHBKWKuI

-
Plugin Download link:
https://www.mediafire.com/file/f9s1my99 ... 4.21.0.zip
-
You search a nice physics solution, if you can read this message you're at the good place :wink:
OrionX3D Projects & Demos:
https://www.facebook.com/dave.gravel1
http://orionx3d.googlepages.com/
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Re: Unreal engine integration

Postby Julio Jerez » Fri Nov 09, 2018 11:50 am

I am resuming the vehicle work nwo that the reported bug are fixed, I think.

I am hoping to have a working version this weekend, by thsi I mean stable drivable, and I like to see if we can put it in the UT and unity plugin.
I will download your zip this weekend and play around.
the when we get it clean an stable I think we should put it in GitHub and give some people access to contribute like the unity plugin.
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Re: Unreal engine integration

Postby Dave Gravel » Fri Nov 09, 2018 2:27 pm

Good I don't have try the vehicle again, Only from your demo.
I need to fix some stuff before in my engine context GL.
I try it in my code very soon.

Yes if you can take a look on the ut code it can become very cool to see more newton&ut projects.
Let's me know if you need infos or help about it.
It is very easy to broke the ut plugin code and make something wrong.
My implementation is surely not the best because the multithreads and ut implementation method.
It can give a good start but for sure later it need a better implementation.
I can work more on it later but I need to lean more about some ut parts.

Let's me know if you try it or maybe if you see a better way to do things.

Thanks.
You search a nice physics solution, if you can read this message you're at the good place :wink:
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