[SOLVED] bouncing on joints = EXPLOSION

A place to discuss everything related to Newton Dynamics.

Moderators: Sascha Willems, walaber

Re: bouncing on joints = EXPLOSION

Postby Sweenie » Thu Jun 07, 2018 2:41 pm

Sounds good :)
Sweenie
 
Posts: 498
Joined: Mon Jan 24, 2005 7:59 am
Location: Sweden

Re: bouncing on joints = EXPLOSION

Postby blackbird_dream » Fri Jun 08, 2018 1:46 am

Just one suggestion. I think it is of interest to add the upgrade to your plugin concerning the inertia, I mean the toggle to opt for calculation of inertia or data input.

These are very light changes. You can have a look here:
https://github.com/ple666/NewtonUnityPlugin/commit/ddb447019502dfc8e01229660875d1010abc9a49
User avatar
blackbird_dream
 
Posts: 354
Joined: Wed Jun 07, 2006 3:08 pm
Location: France

Re: bouncing on joints = EXPLOSION

Postby Sweenie » Fri Jun 08, 2018 3:50 am

Ok, I've added your code. Made the Calc_Inertia variable true by default though so I wouldn't need to tick the checkbox for each object in the demo scenes.
Sweenie
 
Posts: 498
Joined: Mon Jan 24, 2005 7:59 am
Location: Sweden

Re: bouncing on joints = EXPLOSION

Postby blackbird_dream » Fri Jun 08, 2018 4:03 am

Super I won't need to add it then in your future upgrades.
Thks
User avatar
blackbird_dream
 
Posts: 354
Joined: Wed Jun 07, 2006 3:08 pm
Location: France

Previous

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 15 guests