Here a demo from my personal engine.
Download:
http://www.mediafire.com/file/7x3xjpg7hti811k/OX_EngineV5_Experimental_test.zipI have build a release and debug version for the test.
Just to open the editor mainEngine.exe
Press the play button or press the eye button.
If you press the eye button you need to choice the demo bounceJoint.ini in the list.
If you press play it start directly with the bounceJoint.ini demo.
Edited:
When the demo is started you can use the mouse to rotate the view and the mouse wheel for zoom.
You can press U to give force on the body or just to use the mouse.
F1 Hide the GUI, If you change a newton world option just to press reset scene.
If you use the debug exe when the 3d window is open place it in the corner,
Because if newton give a assert error the error is hide by the 3d window, because it is stay on top.
If you get any other error sorry, I'm currently work on it for arrange and fix stuff.
It's surely better to make this test in newton demo, but i'm a bit lost for now with all new changes.
I never have test this engine in a other computer or video card, sorry again if it don't work or something.
Edited:
You can change the material collision on the Cube5 wall, and the front part box.
(soft,elast,sfric0,kfric0,sfric1,kfric1)
bLiftFour.SetMaterialCollision(0.01,0.01,0.5,0.5,0.5,0.5)
bLiftFour.InitNewton()
Cube5.SetMaterialCollision(0.01,0.01,0.5,0.5,0.5,0.5)
Cube5.InitNewton()
PS:
If you try other demos, if exemple the vehicle go ouside the world it can generate a error.
Or if you change the script in the editor and if you make a error, It can generate a error in the engine.
I have add many new objects in the base script, the customjoints dll and more.
I don't have finish to add it in the garbage list when a error happen in the script to clear it without problem.
Thanks.