A place to discuss everything related to Newton Dynamics.
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by pHySiQuE » Sun Dec 31, 2017 11:49 am
I am moving my engine to C++11 smart pointers and have a question about how joints are deleted.
If I create a joint between two bodies and then delete one of the bodies, is the joint automatically deleted?
Is this the same for NewtonJoints an dCustomJoints?
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pHySiQuE
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by Julio Jerez » Sun Dec 31, 2017 12:39 pm
if you delete a joint only the joint is deleted.
if you delete a body, all joints connected to that body are deleted.
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Julio Jerez
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