Newton Unity Plugin - Raycasts / ConvexCasts?

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Newton Unity Plugin - Raycasts / ConvexCasts?

Postby S. Darkwell » Sat Jul 15, 2017 6:49 pm

Hello,

I'm having difficulty locating any equivalent to NewtonWorldRayCast and NewtonWorldConvextCast in the Newton Unity Plugin, which I would require to simulate first-person controller and mouse-grabbing interactions.

Are these functions available?
If not, would it be possible to make them available?

As such interactions are my primary purpose in using Newton Dynamics, I'm afraid there's not much for me to do in it without those. :(

Thank you in advance!
- S.
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Re: Newton Unity Plugin - Raycasts / ConvexCasts?

Postby Julio Jerez » Sat Jul 15, 2017 7:40 pm

there are not converted yet, is very easy to do, what is it that you are doing?
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Re: Newton Unity Plugin - Raycasts / ConvexCasts?

Postby S. Darkwell » Sat Jul 15, 2017 7:56 pm

Julio Jerez wrote:there are not converted yet, is very easy to do, what is it that you are doing?

I have a few projects that I want to prototype, but have always been limited by the lack of a solid physics engine. Hoping to have click-and-drag operations to control levers, buttons, pulleys, cranks, etc., all using as much actual physics as possible. Also, assembling/repairing objects in a realistic manner. All first-person.

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Re: Newton Unity Plugin - Raycasts / ConvexCasts?

Postby Julio Jerez » Mon Jul 17, 2017 1:26 pm

Ray cast and convex cast has not been implemented yet.
It is in my list of thing to do, but I have to chose what features I am going to spend my time since I am only one person working on spare time.
Because of that I prioritize things according to demand and since not one asked before, I did not have any pressure to do it.

I will try to do it this weekend. Could you work on some on the other things you mentioned, it sounds like some stuff you'd mentioned can be started without Raycast and ConvexCast and then you use the ray when they are in.
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Re: Newton Unity Plugin - Raycasts / ConvexCasts?

Postby S. Darkwell » Mon Jul 17, 2017 8:46 pm

Not to worry. I completely understand!

Thank you for taking the time to implement those features. I'll look forward to them with anticipation. :)

Be well!
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