Errors attempting to Build Newton Unity Plugin

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Errors attempting to Build Newton Unity Plugin

Postby S. Darkwell » Fri Jul 14, 2017 4:32 pm

Hello Julio,

Firstly, thank you for taking a moment of your time!

I've tried a many times over the past two days to build this project, and thus far, have not succeeded. I hope that you can help.

Below I've included an example of the full sequence of steps that I would take to build the project. While I'm an experienced Unity developer, I don't have very much experience building projects outside of Unity, so I've included each and every step in case I am making a mistake along the way.

Building the Newton Dynamics Project
  1. Download the Newton Dynamics project as a ZIP file from GitHub
  2. Extract the contents of the Newton Dynamics ZIP file into the folder "C:\Users\Darkwell\Documents\VSProjects\NewtonDynamics\"
  3. Open the project "\packages\projects\visualStudio_2015_static_mt\built.sln" in Visual Studio Community 2017
  4. Using Visual Studio Community 2017, a dialog box opens prompting to Retarget Projects
  5. For "Windows SDK Version", select "10.0.15063.0"
  6. For "Platform Toolset", select "Upgrade to v141"
  7. Click the [OK] button
  8. Navigate to the menu option "Build > Configuration Manager"
  9. Under the dropdown entitled "Active solution configuration", select "release"
  10. Under the dropdown entitled "Active solution Platform", select "x64"
  11. click the [Close] button
  12. Click the [OK] button
  13. Navigate to the menu option "Build > Build Solution"
  14. The project builds
  15. After building, the Output panel display the text: "========== Build: 10 succeeded, 0 failed, 0 up-to-date, 1 skipped =========="
  16. Close Visual Studio

Adding the Environment Variable
  1. In Microsoft Windows 10 Pro, navigate to: "[Start] > Control Panel > System > Advanced System Settings"
  2. Click the [Environment Variables...] button at the bottom
  3. Click the [New] button
  4. In the field entitled "Variable name", enter "NEWTON_DYNAMICS"
  5. In the field entitled "Variable value", enter "C:\Users\Darkwell\Documents\VSProjects\NewtonDynamics\packages\projects\visualStudio_2015_static_mt\x64\"
  6. Click the [OK] button
  7. Click the [OK] button
  8. Click the [OK] button

Building the Newton Unity Plugin project
  1. Download the Newton Unity Plugin project as a ZIP file from GitHub
  2. Extract the contents of the Newton Unity Plugin ZIP file into the folder "C:\Users\Darkwell\Documents\VSProjects\NewtonUnityPlugin\"
  3. Open the project "\NewtonUnityPlugin.sln" in Visual Studio Community 2017
  4. Using Visual Studio Community 2017, a dialog box opens prompting to Retarget Projects
  5. For "Windows SDK Version", select "10.0.15063.0"
  6. For "Platform Toolset", select "Upgrade to v141"
  7. Click the [OK] button
  8. Navigate to the menu option "Build > Configuration Manager"
  9. Under the dropdown entitled "Active solution configuration", select "Release"
  10. Click the [Close] button
  11. Navigate to the menu option "Build > Build Solution"
  12. The build process returns the following warnings and errors: https://snag.gy/2ZeTXu.jpg

The above is just one of many different approaches I've made to build the project.

Any and all assistance you can offer is much appreciated. I greatly looking forward to experimenting with Newton in Unity.

Thank you in advance and be well!
- S.
S. Darkwell
 
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Re: Errors attempting to Build Newton Unity Plugin

Postby Julio Jerez » Fri Jul 14, 2017 4:45 pm

It has been a while since last time I build it.
It should build out of the box.

I will try building it tonight and see what is wrong.
Maybe Sweeney can bring some light as to what could be wrong
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Re: Errors attempting to Build Newton Unity Plugin

Postby S. Darkwell » Fri Jul 14, 2017 5:12 pm

Thank you greatly for looking into it!

As I mentioned before, the issue could be my own, as I'm quite inexperienced at building projects outside of Unity.

Thank you again. I'll keep an eye out for your (or Sweeney's) replies!
- S.
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Re: Errors attempting to Build Newton Unity Plugin

Postby Sweenie » Sat Jul 15, 2017 2:35 am

Hi. It's been a while for me as well but the first thing i see that isn't correct is that you point your environment variable to the output dir of the newton binaries. It should point to the root dir of newton. The same path as in step 2 in your list on how you built the Newton project.
Try that first.
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Re: Errors attempting to Build Newton Unity Plugin

Postby S. Darkwell » Sat Jul 15, 2017 6:53 am

Sweenie wrote:Hi. It's been a while for me as well but the first thing i see that isn't correct is that you point your environment variable to the output dir of the newton binaries. It should point to the root dir of newton. The same path as in step 2 in your list on how you built the Newton project.
Try that first.


Sweenie, thank you so much. It worked!

I thought I had tried all possibly variants of the Environmental Variable directory, but obviously I had not.

I can confirm that compilation and demos works both with the included Unity files, as well as the newest Unity Beta (v2017.2.0b3).

Thank you both!
- S.
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Re: Errors attempting to Build Newton Unity Plugin

Postby blackbird_dream » Mon Aug 28, 2017 10:07 am

Hello
I set up the Newton library according to the path :
C:\Users\toto\VSProjects\NewtonDynamics\sdk\projects\visualStudio_2015_static_mt
I pasted the unity plugin in :
C:\Users\toto\VSProjects\NewtonUnityPlugin

in control panel(W7)/system property I set the environment variables following :

user variables :
New :
name : NEWTON_DYNAMICS
value : C:\Users\toto\VSProjects\NewtonDynamics\

system variables :
New :
name : NEWTON_DYNAMICS
value : C:\Users\toto\VSProjects\NewtonDynamics\

Then I obtained the same error msgs as Darkwell in visual studio 2017 when I tried to compile the unity plugin :
http://theimagehost.net/upload/bd85970e5431fac6ac9b52bb620aa7d0.JPG

http://theimagehost.net/upload/54eff063cfd1328312d936c7f2c0dcb6.JPG
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Re: Errors attempting to Build Newton Unity Plugin

Postby Julio Jerez » Mon Aug 28, 2017 2:41 pm

maybe this is related to build Unity plug in I see if I can build the plug in tonight.
Maybe some function had changed and that's why is not compiling.
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Re: Errors attempting to Build Newton Unity Plugin

Postby Sweenie » Tue Aug 29, 2017 2:44 am

I guess it's the reference paths that need to be adjusted.
I see Newtonwrapper.vcxproj has the directory 'packages' in it's paths and that was removed recently wasn't it?
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Re: Errors attempting to Build Newton Unity Plugin

Postby blackbird_dream » Tue Aug 29, 2017 7:19 am

thks for your reply.
Is there something I could modify ?
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Re: Errors attempting to Build Newton Unity Plugin

Postby Julio Jerez » Tue Aug 29, 2017 8:32 am

ha yes that has to be fixed. I believe I have all covered now.

I have to comment out the vehicle because it is undergoing some changes but everything else should work.
please try again.
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Re: Errors attempting to Build Newton Unity Plugin

Postby blackbird_dream » Tue Aug 29, 2017 9:07 am

It does'nt compile either sorry.
see the capture screen if some settings are wrong :

http://theimagehost.net/upload/43f76e3d00c169518823f8547ab80a8e.JPG
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Re: Errors attempting to Build Newton Unity Plugin

Postby Julio Jerez » Tue Aug 29, 2017 9:46 am

your path to the newton sdk must be pointing to a wrong location, these is how they are after the fix

Code: Select all
.\;wrapperSdk;
$(NEWTON_DYNAMICS)\sdk\dMath;
$(NEWTON_DYNAMICS)\sdk\dgNewton;
$(NEWTON_DYNAMICS)\sdk\dContainers;
$(NEWTON_DYNAMICS)\sdk\dCustomJoints;
$(NEWTON_DYNAMICS)\sdk\dgTimeTracker

if NEWTON_DYNAMICS is the wrong environment variable the is not going to find the header files or the libraries.
also you need to build the newton SDK static_mt in debug and release first.

if this step are right it should build. I just clean and rebuild and this si the result

1>------ Build started: Project: NewtonWrapper, Configuration: Release x64 ------
1> building newton sdk csharp wraper newton_wrap.cs
1> newton_wrap.cxx
1> Creating library ..\PluginBin\NewtonWrapper.lib and object ..\PluginBin\NewtonWrapper.exp
1> Generating code
1> Finished generating code
1> NewtonWrapper.vcxproj -> C:\Development\NewtonUnityPlugin\NewtonWrapper\..\PluginBin\NewtonWrapper.dll
1> NewtonWrapper.vcxproj -> ..\PluginBin\NewtonWrapper.pdb (Full PDB)
1> C:\Development\NewtonUnityPlugin\PluginBin\NewtonWrapper.dll -> C:\Development\NewtonUnityPlugin\Demos\Assets\Plugins\NewtonWrapper.dll
1> 1 File(s) copied
1> C:\Development\NewtonUnityPlugin\PluginBin\NewtonWrapper.pdb -> C:\Development\NewtonUnityPlugin\Demos\Assets\Plugins\NewtonWrapper.pdb
1> 1 File(s) copied
2>------ Build started: Project: NewtonPlugin, Configuration: Release x64 ------
2> NewtonPlugin -> C:\Development\NewtonUnityPlugin\PluginBin\NewtonPlugin.dll
2> C:\Development\NewtonUnityPlugin\PluginBin\NewtonPlugin.dll -> C:\Development\NewtonUnityPlugin\Demos\Assets\Plugins\NewtonPlugin.dll
2> 1 File(s) copied
2> C:\Development\NewtonUnityPlugin\PluginBin\NewtonPlugin.pdb -> C:\Development\NewtonUnityPlugin\Demos\Assets\Plugins\NewtonPlugin.pdb
2> 1 File(s) copied
3>------ Build started: Project: NewtonPluginEditor, Configuration: Release x64 ------
3> NewtonPluginEditor -> C:\Development\NewtonUnityPlugin\PluginBin\NewtonPluginEditor.dll
3> C:\Development\NewtonUnityPlugin\PluginBin\NewtonPluginEditor.dll -> C:\Development\NewtonUnityPlugin\Demos\Assets\Editor\NewtonPluginEditor.dll
3> 1 File(s) copied
3> C:\Development\NewtonUnityPlugin\PluginBin\NewtonPluginEditor.pdb -> C:\Development\NewtonUnityPlugin\Demos\Assets\Editor\NewtonPluginEditor.pdb
3> 1 File(s) copied
========== Build: 3 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
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Re: Errors attempting to Build Newton Unity Plugin

Postby blackbird_dream » Tue Aug 29, 2017 10:22 am

this is the output of the DOS command 'set'. I just anonymized the userdomain and username :

Code: Select all
C:\Users\toto>set
ADSK_MAXDES_x64_2014=C:\Program Files\Autodesk\3ds Max Design 2014\
ALLUSERSPROFILE=C:\ProgramData
APPDATA=C:\Users\toto\AppData\Roaming
asl.log=Destination=file
CM2014DIR=C:\Program Files (x86)\Common Files\Autodesk Shared\Materials\
CommonProgramFiles=C:\Program Files\Common Files
CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files
CommonProgramW6432=C:\Program Files\Common Files
COMPUTERNAME=PPLE
ComSpec=C:\Windows\system32\cmd.exe
ESET_OPTIONS=






FP_NO_HOST_CHECK=NO
GTK_BASEPATH=C:\Program Files (x86)\GtkSharp\2.12\
HOMEDRIVE=C:
HOMEPATH=\Users\toto
ILBDIR=C:\Program Files (x86)\Common Files\Autodesk Shared\Materials\
ILMDIR=C:\Program Files (x86)\Common Files\Autodesk Shared\Materials\
Include=C:\PROGRAM FILES\SQL10\INCLUDE
INTEL_DEV_REDIST=C:\Program Files (x86)\Common Files\Intel\Shared Libraries\
KMP_DUPLICATE_LIB_OK=TRUE
Lib=C:\Program Files (x86)\SQL10
LOCALAPPDATA=C:\Users\toto\AppData\Local
LOGONSERVER=\\SDCVA6
NEWTON_DYNAMICS=C:\Users\toto\VSProjects\NewtonDynamics\
NUMBER_OF_PROCESSORS=8
OS=Windows_NT
Path=C:\ProgramData\Oracle\Java\javapath;C:\Program Files (x86)\Embarcadero\Stud
io\16.0\bin;C:\Users\Public\Documents\Embarcadero\Studio\16.0\Bpl;C:\Program Fil
es (x86)\Embarcadero\Studio\16.0\bin64;C:\Users\Public\Documents\Embarcadero\Stu
dio\16.0\Bpl\Win64;C:\Program Files (x86)\Borland\Delphi7\Bin;C:\Program Files (
x86)\Borland\Delphi7\Projects\Bpl\;C:\watcom-1.3\binnt;C:\watcom-1.3\binw;C:\Pro
gram Files (x86)\Common Files\Intel\Shared Libraries\redist\ia32\compiler;C:\Pro
gram Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Intel\iC
LS Client\;C:\Program Files\Intel\iCLS Client\;C:\Program Files\Common Files\Mic
rosoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\
Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\
System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Windows Live\Shared;C:\P
rogram Files\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files\In
tel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel
(R) Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel(R) Manag
ement Engine Components\IPT;C:\Program Files (x86)\IBM\Client Access\Emulator;C:
\Program Files (x86)\IBM\Client Access\Shared;C:\Program Files (x86)\IBM\Client
Access\;C:\Program Files (x86)\Intel\OpenCL SDK\2.0\bin\x86;C:\Program Files (x8
6)\Intel\OpenCL SDK\2.0\bin\x64;C:\Program Files (x86)\SQL10\BIN;C:\Program File
s (x86)\SQL10\DLL;C:\Program Files (x86)\SQL10\BIN;C:\Program Files (x86)\SQL10\
DLL;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autode
sk\Backburner\;C:\Program Files (x86)\FreeFem++;C:\PROGRA~2\Borland\Delphi6\Bin;
C:\PROGRA~2\Borland\Delphi6\Projects\Bpl;C:\Program Files\TortoiseSVN\bin;C:\cyg
win64;C:\Anaconda3;C:\Anaconda3\Scripts;C:\Anaconda3\Library\bin;C:\Program File
s (x86)\bConverged\CalculiX\cgx;C:\Program Files (x86)\Sennheiser\SoftphoneSDK\;
C:\Program Files (x86)\GtkSharp\2.12\bin
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
PROCESSOR_ARCHITECTURE=AMD64
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 58 Stepping 9, GenuineIntel
PROCESSOR_LEVEL=6
PROCESSOR_REVISION=3a09
ProgramData=C:\ProgramData
ProgramFiles=C:\Program Files
ProgramFiles(x86)=C:\Program Files (x86)
ProgramW6432=C:\Program Files
PROMPT=$P$G
PSModulePath=C:\Windows\system32\WindowsPowerShell\v1.0\Modules\
PUBLIC=C:\Users\Public
SESSIONNAME=Console
SYBASE=C:\Program Files (x86)\sql10
SystemDrive=C:
SystemRoot=C:\Windows
TEMP=C:\Users\P~1.M\AppData\Local\Temp
TMP=C:\Users\P~1.M\AppData\Local\Temp
USERDNSDOMAIN=wjob.FR
USERDOMAIN= wjob
USERNAME=toto
USERPROFILE=C:\Users\toto
VBOX_MSI_INSTALL_PATH=C:\Program Files\Oracle\VirtualBox\
WATCOM=C:\watcom-1.3
windir=C:\Windows
windows_tracing_flags=3
windows_tracing_logfile=C:\BVTBin\Tests\installpackage\csilogfile.log

C:\Users\toto>


this is the output of the command
'cd C:\Users\toto
dir /b/s VSProjetcs' :

Code: Select all
C:\Users\toto\VSProjects\NewtonDynamics
C:\Users\toto\VSProjects\NewtonUnityPlugin
C:\Users\toto\VSProjects\NewtonDynamics\.gitignore
C:\Users\toto\VSProjects\NewtonDynamics\applications
C:\Users\toto\VSProjects\NewtonDynamics\AUTHORS
C:\Users\toto\VSProjects\NewtonDynamics\autoexp.dat
C:\Users\toto\VSProjects\NewtonDynamics\CMake
C:\Users\toto\VSProjects\NewtonDynamics\CMakeLists.txt
C:\Users\toto\VSProjects\NewtonDynamics\doc
C:\Users\toto\VSProjects\NewtonDynamics\LICENSE
C:\Users\toto\VSProjects\NewtonDynamics\README.md
C:\Users\toto\VSProjects\NewtonDynamics\sdk
C:\Users\toto\VSProjects\NewtonDynamics\applications\blenderPlugin
C:\Users\toto\VSProjects\NewtonDynamics\applications\demosSandbox
C:\Users\toto\VSProjects\NewtonDynamics\applications\maxPlugin
.
.
.
C:\Users\toto\VSProjects\NewtonDynamics\applications\tutorialsSDK300\NewtonTutorials\newtonTutorials.sln
C:\Users\toto\VSProjects\NewtonDynamics\applications\tutorialsSDK300\NewtonTutorials\tutorial_101_GettingStarted
C:\Users\toto\VSProjects\NewtonDynamics\applications\tutorialsSDK300\NewtonTutorials\tutorial_101_GettingStarted\main.cpp
C:\Users\toto\VSProjects\NewtonDynamics\applications\tutorialsSDK300\NewtonTutorials\tutorial_101_GettingStarted\stdafx.cpp
C:\Users\toto\VSProjects\NewtonDynamics\applications\tutorialsSDK300\NewtonTutorials\tutorial_101_GettingStarted\stdafx.h
C:\Users\toto\VSProjects\NewtonDynamics\applications\tutorialsSDK300\NewtonTutorials\tutorial_101_GettingStarted\tutorial_101_GettingStarted.vcxproj
C:\Users\toto\VSProjects\NewtonDynamics\applications\visualStudio\autoexp.dat
C:\Users\toto\VSProjects\NewtonDynamics\CMake\FindENet.cmake
C:\Users\toto\VSProjects\NewtonDynamics\CMake\FindTinyXML.cmake
C:\Users\toto\VSProjects\NewtonDynamics\doc\Doxyfile
C:\Users\toto\VSProjects\NewtonDynamics\doc\make.bat
C:\Users\toto\VSProjects\NewtonDynamics\doc\Makefile
C:\Users\toto\VSProjects\NewtonDynamics\doc\requirements.txt
C:\Users\toto\VSProjects\NewtonDynamics\doc\source
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\conf.py
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\Dockerfile_fedora22
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\Dockerfile_fedora23
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\Dockerfile_ubuntu1404
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\Dockerfile_ubuntu1604
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\img
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\index.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\installation.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\tut0.cpp
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\tut1.cpp
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\tutorials.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\tut_0.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\tut_1.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\tut_bouncing_ball.cpp
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\tut_bouncing_ball.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\tut_userdata.cpp
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\tut_userdata.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\CollisionLibraryGeneric.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\ConstraintBall.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\ContactBehaviour.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\CshapesConvexComplex.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\CshapesConvexSimple.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\GroupID.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\JointCommon.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\JointCorkscrew.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\JointHinge.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\JointSlider.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\JointUniversal.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\JointUpVector.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\JointUser.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\MaterialSetup.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\Misc.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\RigidBodyInterface.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\SpecialEffectMesh.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\TransUtil.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\Unclassified.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\api\World.rst
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\img\tut_bouncing_ball_pos.png
C:\Users\toto\VSProjects\NewtonDynamics\doc\source\img\tut_bouncing_ball_sleeping.png
C:\Users\toto\VSProjects\NewtonDynamics\sdk\CMakeLists.txt
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dAnimation
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dContainers
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCustomJoints
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dgCore
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dgMeshUtil
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dgNewton
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dgPhysics
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dgTimeTracker
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dLanguageBinding
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dMath
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dNewton
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dScene
C:\Users\toto\VSProjects\NewtonDynamics\sdk\posix32
C:\Users\toto\VSProjects\NewtonDynamics\sdk\posix64
C:\Users\toto\VSProjects\NewtonDynamics\sdk\projects
C:\Users\toto\VSProjects\NewtonDynamics\sdk\thirdParty
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dAnimation\dAnimationBlendNode.cpp
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dAnimation\dAnimationBlendNode.h
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dAnimation\dAnimationClip.cpp
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dAnimation\dAnimationClip.h
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dAnimation\dAnimationNode.cpp
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dAnimation\dAnimationNode.h
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dAnimation\dAnimationPlayer.cpp
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dAnimation\dAnimationPlayer.h
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dAnimation\dAnimationStdAfx.cpp
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dAnimation\dAnimationStdAfx.h
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dAssembler
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dCompilerCore
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dFiniteAutomata
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dIntermediateLanguage
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dLexicalGenerator
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dLittleScriptLanguage
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dNewtonScriptCompiler
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dParserGenerator
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dVirtualAssembler
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dVirtualMachine
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\vs_2010_mt
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\vs_2013_mt
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dAssembler\dAssembler.cpp
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dAssembler\tests
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dAssembler\tests\test0.asm
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dCompilerCore\dAutomataState.cpp
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dCompilerCore\dAutomataState.h
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dCompilerCore\dChatertSetMap.cpp
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dCompilerCore\dChatertSetMap.h
C:\Users\toto\VSProjects\NewtonDynamics\sdk\dCompilerKit\dCompilerCore\dDeterministicFiniteAutonata.cpp
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I build first the Newton SDK static_mt_2015 in debug then in release with no fail.
I can't see where I'm wrong
Last edited by blackbird_dream on Tue Aug 29, 2017 10:53 am, edited 3 times in total.
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Re: Errors attempting to Build Newton Unity Plugin

Postby Julio Jerez » Tue Aug 29, 2017 10:24 am

Oh it may be I forget to click sync after I committed.
the head revision in GitHub should say "update directory structure"
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Re: Errors attempting to Build Newton Unity Plugin

Postby blackbird_dream » Tue Aug 29, 2017 10:42 am

I don't think so the latest build I download is 42 444 303 bytes large.
This morning the size was 42 444 241 bytes
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