A place to discuss everything related to Newton Dynamics.
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by pHySiQuE » Wed Jun 14, 2017 7:38 pm
I have a theoretical question about multithreading and Newton. This is a design I am considering in Leadwerks 5:
Is it possible to perform raycasts and other commands in the game logic loop while NewtonUpdate() is running concurrently on a separate thread?
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pHySiQuE
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by Julio Jerez » Wed Jun 14, 2017 7:47 pm
yes all collision function are reentrant, you can call the from any where even from a newton update.
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Julio Jerez
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by pHySiQuE » Wed Jun 14, 2017 7:53 pm
Cool. I think this will work then.
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pHySiQuE
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