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by pHySiQuE » Thu Jun 01, 2017 4:43 pm
I'm making an inverse kinematics system. I want to be able to pull on a body to make a chain of joints move, but the joints should have a lot of friction so that they don't swing wildly. Gravity will be disabled, so when I let go of the piece, the whole structure should come to a stop pretty quickly. I want to be able to pull on the end of this arm and have the whole arm move as if the joints can freely turn, but have a lot of friction.
What's the best way to approach this?
Last edited by
pHySiQuE on Thu Jun 01, 2017 7:01 pm, edited 1 time in total.
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pHySiQuE
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by pHySiQuE » Thu Jun 01, 2017 6:17 pm
I'm getting the results I want with CustomHinge->SetFriction.
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pHySiQuE
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