Leadwerks Game Engine updated with latest version of Newton

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Leadwerks Game Engine updated with latest version of Newton

Postby Leadwerks » Thu Apr 27, 2017 10:48 pm

An update for version 4.4 beta is now available.  The Newton Dynamics library has been updated to the current version.  Vehicles are temporarily unavailable, but everything else should work.  The Newton DLLs have been moved into external DLLs, which allows the author of Newton to debug his own physics code in Leadwerks from Visual Studio.

You can get the update by opting into the beta branch on Steam.

http://www.leadwerks.com/werkspace/blog ... a-updated/
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Re: Leadwerks Game Engine updated with latest version of New

Postby Julio Jerez » Fri Apr 28, 2017 12:07 am

any particular reason why you could not get the vehicles?
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Re: Leadwerks Game Engine updated with latest version of New

Postby Leadwerks » Fri Apr 28, 2017 12:56 am

The API changed too much since the last build of Newton I was using. I will have it working in the final release of version 4.4.
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Re: Leadwerks Game Engine updated with latest version of New

Postby Julio Jerez » Sun Aug 06, 2017 3:18 pm

I am adding a text based file load and save for articulations.
It is still a work in progress, but I have the rough skeleton of a car already.

what this will do is that you can take a text file and use it a the template to load a basic vehicle template.
for example you can load rear well drive vehicles and have different behaviors by editing the text file.
I will make rear, front, and four wheel drive templates.

I will also remove all of the helper matric calculation, and let the end use decide how to get the transform for each body part.

I still have about a week to go but I hope this simplify the complexities that people see in the demos.
this will be extended to rag doll and all contraptions made of bodies and joints.
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Re: Leadwerks Game Engine updated with latest version of New

Postby pHySiQuE » Thu Aug 10, 2017 7:09 am

Sounds good, that is much appreciated.
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