A place to discuss everything related to Newton Dynamics.
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by Zetamun » Thu Jan 19, 2017 2:06 pm
offer expired due to high bills and fees in my home.
Just to confirm, Newton 2016 has local joint rotations correct? I'm stuck with GM Newton from 2011, you cannot rotate a joint locally it is a major pain.
I will pay 90 bux to whoever makes GM Newton DLL for 2016. I don't have time or energy to do it myself. Also, this DLL should be compatible with HTML, Mac and XBOX One, I think the original GM Newton DLL from 2011 is. Also it should be compatible with GM Studio 1.4x (I don't use GM studio 2.)
Last edited by
Zetamun on Fri Feb 10, 2017 2:14 pm, edited 2 times in total.
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Zetamun
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by Sweenie » Thu Jan 19, 2017 4:43 pm
You mentioned in another thread that you could only apply torque to a car wheel in global space.
Why don't you transform the torque(in local space) to global space? It should only be a matter of transforming the local vector into global space by multiplying the vector with the vehicle's transform. Surely GM must have functions to transform vectors?
Maybe you could post some code so we can see what you are doing. Just the specific part that you are having problem with.
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Sweenie
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by Zetamun » Fri Jan 20, 2017 5:24 pm
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Zetamun
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