Added a hingeactuator but the body dropped down and next time i ran the scene the editor crashed.
Tracked it down to the wrapperSDK, the wrong parent was set.
Instead of setting the parent to NULL, body0 was set as both child and parent.
The same with the Hinge, but on the the function that takes two bodies.(body0 & body 1)
Now the body doesn't drop down but i cant the actuator working. No matter what values i try the body is perfectly still.
The regular hinge limits works fine now by the way.
Added a new scene, Demo_03_HingeActuator
I've added a small script that updates the target angle.
You can see that it's being updated if you run the scene, switch to the scene tab and select the gameobject. The TargetAngle is increasing but the body isn't rotating.