Swept collision disregarding result of NewtonOnAABBfunction?

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Swept collision disregarding result of NewtonOnAABBfunction?

Postby Leadwerks » Fri Jan 13, 2017 1:13 pm

It seems that if any call to NewtonOnAABBOverlap() returns 1, all intersected objects are collided against, even ones that return 0 for the function. If no object returns 1, then everything works as expected (no collision). Is this a known bug that was corrected?

This only occurs when swept collision mode is enabled. Everything works as expected when it is disabled.
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