2 q's, euler wheels and Ragdoll conflicts.

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2 q's, euler wheels and Ragdoll conflicts.

Postby Zetamun » Tue Jan 03, 2017 1:24 pm

Thing is, I am using NewtonGM and it has no function to rotate the joints only the bodies.

I am unsure how to create a car with wheels, the rotations don't seem to be in local space only globals, so when I add an Omega to one axis, it doesn't rotate in accordance with the actual body, only worldspace.

The second question is, I seem to be unable to attach a Ragdoll to a playermesh, Null meshes don't seem to work with player controllers, and Player controllers seem to be unable to disable their collisions amongst other materials.
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