Paging world

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Paging world

Postby PJani » Wed Sep 14, 2016 7:54 am

Hi after long time... i am curious how much have changed.

I wonder if Newton supports paging worlds with huge coordinates?

Or it would be better to use some kind of clustering of close bodies into world cluster? So clustered bodies always have center position local to cluster world.

Cheers, PJ.
| i7-5930k@4.2Ghz, EVGA 980Ti FTW, 32GB RAM@3000 |
| Dell XPS 13 9370, i7-8550U, 16GB RAM |
| Ogre 1.7.4 | VC++ 9 | custom OgreNewt, Newton 300 |
| C/C++, C# |
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PJani
 
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Re: Paging world

Postby PJani » Mon Oct 10, 2016 2:42 pm

Sorry for bumping this. I just want to know if anything was done so i know how much should i dig into it :).
| i7-5930k@4.2Ghz, EVGA 980Ti FTW, 32GB RAM@3000 |
| Dell XPS 13 9370, i7-8550U, 16GB RAM |
| Ogre 1.7.4 | VC++ 9 | custom OgreNewt, Newton 300 |
| C/C++, C# |
User avatar
PJani
 
Posts: 448
Joined: Mon Feb 02, 2009 7:18 pm
Location: Slovenia


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