Kaos wrote:... Plus it has things like when you brake it goes automatically in reverse so you dont have braking seperated. Its total casual Gameplay garbage. With the setup i could live with and make it work but many had big problems with that and edy s vehicle asset is verys popular for that reason alone on the unity asset store even it just polishes * .. if you dont mind me saying it that way
So i have compiled the demo and im impressed (some dont work but what worked was great) but im not sure where to go from there because i need a unity c# wrapper and the net wrapper from sourceforge is no source code and is from 2013 so no up to date.
So i would love to see a plugin happening or some guide or collaboration in making one.
if you download the latest version from form gitub and you player the super car demo
you will see the difference between, the physx vehicle and Newton vehicle.
as a matter of fact I put it against any other e.
The Newton vehicle is super realistic, is use real vehicle parameter, is has thing like real differential, the collision are real shapes, is not a ray cast car.
all parameter are independent, the breaks, real brake, cluth, acceleration steering, even the deferential engaging for four wheel drive if you want to do offroad
Is so realistic that some time is even boring, and I have to add some fake data for exciment and that also part of the beauty, you can make as realistic of as arcady as you want.
just play the 3.14 demo so that you can see
for the demo that do no work, yes there are still work in progress, that I am going over to.
Basically some take priority over other want some people are using a feature.
then the one that are form me get delegated to what I have spare time.