Marketing, damn it...
I have an idea on how to make audience a bit larger, but it needs to be reviewed.
As far as I know, even popular graphic engines now became pessimistic about their future - both Irrlicht and Ogre3D have been updated really slowly and mostly with small bugfixes, but no major releases have been there since I lastly used them (four years!..).
Check this out: OGRE 3D, stable version is 1.9.0
(22 November 2013); Irrlicht, last major version is 1.8
(08 November 2012).
And the thing, which is really attractive in all those mainstream gamedev tools (like Unity or Unreal Engine) is the effort, needed to create an MVP (minimum-value product).
From what I've seen, people now try to simplify development as much as possible
(not game development only). And production of a simple game looks
literally like this:
1. install engine
2. download/purchase assets
3. put them on a level
4. write a few scripts/set a few properties for your assets
(all these are done in WYSIWYG editor)5. click
Build for Android/WebGL/OS X/Windows/XBox6. distribute
Whilst when you are making a game without using the all-inclusive toolset, you will probably run into lot of troubles, writing same basic things, as everyone else did for many years
(like putting together YOUR_GRAPHICS_ENGINE and YOUR_PHYSICS_ENGINE, adding scripting and user input, etc.).
I know, this is crazy idea, too much for one person or even one small community, but I think this is the way of promoting Newton:
may be it's time for Newton to get involved in a full-stack game development platform?(I called it "engine", "toolset", "game development platform", but this is all about the same all-inclusive tool, like Unity)