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Julio Jerez wrote:I can't force anyone to say they use the engine in their products.
The game is viewed from the first-person, and you interact with the world in a brilliantly physical way. Click on a door to grab it, then push with the mouse to shove it open. Click to take hold of a switch, then pull back to yank it down. Anyone who played Amnesia will be familiar with this. Everything you touch, push, pull, and pick up feels heavy, tangible. There are no weapons, gadgets, or tools to help you, and you can’t fight back. All you can do is run and hide. It’s a resolutely minimalist game, but with lavish production values that make it feel much richer than it really is.
The game starts innocuously enough as you get to explore his apartment and see all the remnants of his ruined relationship (and life) around the place. Much like in AMNESIA, SOMA allows you to pick up and play with almost every item in the world thanks to a great physics engine, and by searching around through all the drawers and exploring all the pictures and notes left around, you’ll learn more about who this guy really is.
You play the game in first-person perspective as Simon Jarett who comes across an underwater station PATHOS-2. The game has really impressive graphics and extremely advanced physics engine, which allows you to manipulate most of the items in the game world. SOMA was released for PC and PS4.
The reviewers use colorfulls adjective to describe mysterious "Great, Impressive, Physics Engine", but some how no name in any review. Can anyone imagine these reviewer omitting that point if this "no named great physics engine" was Havok or PhysX.I wander around, read a lot of email, listen to a lot of audio recordings. The plot I pick up, the bits and pieces, notes and photographs, fits with the rogue AI theme, but nothing surprising comes up, either from a horror or plot standpoint. I find that I can pick up and put down or throw just about anything: chairs, tools, cups, books. There’s an impressive physics engine running underneath it all, and these objects when I throw them around collide with one another in a believable way - ...
when rainy I could do a lot of fun slides on first or second gear (donuts, figure eight, etc.). And I have rear 25% locked sport differential, here is a video on my first try after install it - https://drive.google.com/open?id=0B83XZ ... kVLOExiVHM
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