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they refer to some "Brilliant, physics engine", some how not named."SOMA also makes use of a brilliant physics engine, where every object in the world can be picked up, rotated, examined, thrown, etc."
Anonymous28 April 2015 at 13:58
I see you are leaving OpenAL behind, in favor of FMOD. Are you gonna do the same with Newton, in favor of other physics engine ?
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Thomas7 May 2015 at 12:24
We tried some other engine's but they lacked the stability Newton has, which is crucial for our games, so gonna stick with for a while. Now that it is open source it is extra nice too. That means we have source for a crucial part of the game. If we wanna preserve our games, that is an important bit.
they refer to some "Brilliant, physics engine", some how not named.
My guess is that the do not want to create flame wars by mentioning Newton and I do not blame them. When you do google search to see who is using the engine, these is the * that I get
pHySiQuE wrote:That's a customer review, not the devs. SOMA players have no idea what Newton is because you haven't put that information out there.
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