Inverse Kinematics Example?

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Inverse Kinematics Example?

Postby DashW » Tue Apr 14, 2015 5:14 am

Not really related to my last question, I was wondering if there was an example or reference implementation of Inverse Kinematics using Newton Joints?

For instance, given a humanoid ragdoll, I'd like to be able to animate the arms and the head to specific positions/orientations?
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