A place to discuss everything related to Newton Dynamics.
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by pHySiQuE » Tue Nov 18, 2014 6:47 pm 
			
			Is there any fast-track method of generating a polymesh collision in Newton, specifically for build Minecraft-like worlds?  My users report the collision tree generation is not fast enough to do without running it on a separate thread.
			
		 
		
			
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by Julio Jerez » Wed Nov 19, 2014 12:29 am 
			
			what is a polymesh?
collision trees are not good for that, however user collision is. 
The terrain use the uses the user collision.  
you just pass the faces that interest the aabb in a call back.
			
		 
		
			
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				Julio Jerez
			
 
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