Restrict rotation on a plane

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Restrict rotation on a plane

Postby SilentAssassin21 » Mon Oct 29, 2012 11:16 am

Yeah and a second think i would like to ask if someone can translate this ...

// we can prevent rotation that takes any points out of the plane by clamping a point on the
// object that is on the line through the origin of the object with the same vector as the
// plane normal. The clamp is to another plane that is parallel to the first, offset by the
// plane normal vector. Rotations around either of the axes orthogonal to the plane normal
// will be prevented because they take the object point off that parallel plane.

from here ... r_rotation ... to some official english , cause i cant decode a thing from here :D
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