Maybe i could be helpfull there, i've some experience with creating polygon model editors, like the catmull clark thing in the screen shot - feels freeform like modo, but with editable construction history like XSI, and the first symmetry on the planet that really works
So far i have never really used it for anything.
Some negative vibes: If I look at the number of responces to your announcement of the new editor (...zero), maybe there is small interrest for it?
To be true, I'm one of those who think: A new newton editor? Nice - but will i use it - no.
Why? If i can't affort 3DSMax i can use Blender for modelling. To assemble the game world i need to create my own editor specialized to my engine - no way around that. Any Physics modelling will be done there.
But that's just my opinion - it would be really good to hear what other people think!!!
Julio, what's your primary motivation?
Having a sandbox to show and test the capabilities of your engine or giving indies a universal tool?
I looked at the editor: Importing assets and camera navigation works, but no transformation of objects yet?
I wanted to look at the sources (svn), but there is a compiling problem with your xcopy Post-Build Event, translated: Path not valid, 0 files copied.
Is this something you need to fix?
- Code: Select all
1>------ Build started: Project: pthread, Configuration: Debug Win32 ------
1>Compiling...
1>pthread.c
1>Creating library...
1>Build log was saved at "file://c:\dev\newton-dynamics-read-only\packages\thirdParty\pthreads.2\Win32\pthread\Debug\BuildLog.htm"
1>pthread - 0 error(s), 0 warning(s)
2>------ Build started: Project: newton, Configuration: debugDll Win32 ------
2>Linking...
2>LINK : Win32/newton/debugDll\newton_d.dll not found or not built by the last incremental link; performing full link
2> Creating library Win32/newton/debugDll/newton_d.lib and object Win32/newton/debugDll/newton_d.exp
2>Embedding manifest...
2>Performing Post-Build Event...
2>Ungültiger Pfad
2>0 Datei(en) kopiert
2>Project : error PRJ0019: A tool returned an error code from "Performing Post-Build Event..."
2>Build log was saved at "file://c:\dev\newton-dynamics-read-only\coreLibrary_300\projects\windows\project_vs2008\Win32\newton\debugDll\BuildLog.htm"
2>newton - 1 error(s), 0 warning(s)
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