Hallo,
I want to implement a safe function into my game and for this I need to serialize the Newton World.
The world consists of Bodies, Joints and Collisions that also have script references. So I have to restore these entities together with their script reference.
1. So how can I retrieve all data needed to restore it from:
- NewtonObject
- Joints (no custom ones)
- Collisions
2. Did I forget entities that are important to completely restore the world?