Hi, ive taken a step back at learning some linear algebra, matrixes ETC and looking back over some code you posted this line is confusing me a litttle, i think its just becuase of the programming language used.
What is this actually doing?
airfoilOriginInGlobalSpace = AiplaneMatrix.Rotate (AirfoilLocalOrigin)
Is it:
A: returning the global position of the airfoil?
B: returning the global position of the airfoil in relation to the airplane?
C: im not sure?
Thanks
Andy