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EDIT: with a few small changes, i now have 15,000 falling cubes.... at 50FPS...
Moderators: Sascha Willems, walaber
Overhertz wrote:duno about others, but i liked the fact it is closed source, i dont need to go through svn, i dont need to compile every time a new version is released, i know there is only 1 version of the same project, i know the code will be done properly and works correctly, 1 of the biggest reasons i dont like open source is too many people will now create many different versions, they will submit many different functions that will no longer have a c interface and numerous other things. There will also be alot of things will be left unfinished by other people, things submitted, but never finished, kind of like the bullet physics lib, many things are left unfinished, it's not so bad since they can be finished by others, but then it starts to become bloated
I guess it is not really a bad thing, just i hope you will still be released compiled dll of Newton, i checked the download, but no dll included.....
...
class MyBody: public body
{
....
virtual void dgBody::ApplyExtenalForces (dgFloat32 timestep, dgInt32 threadIndex)
{
//do what you want
}
dgVector constForce:
};
// this funtion call a make a call back
body = new MyBody(collision, matrix)
Body = NewtonAddOrphanBody (body);
void MyBody::ApplyExtenalForces (dgFloat32 timestep, dgInt32 threadIndex)
{
m_alpha = dgVector (dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f));
//Colin Stewart - 16.02.2011
accel = m_contForce;
}
thedmd wrote:Julio, are you going to abandon Newton C interface?
Stucuk wrote:From what i can tell, the only thing Julio will do different now that Newton is Open Source is that he won't try and make it compatible with every OS on the planet and just focus on the Windows version, allowing others in the community to do the ports for him so he can then focus more on the core engine.
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