CustomCharacterController Velocity & EPIC code

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CustomCharacterController Velocity & EPIC code

Postby KingSnail » Thu Jan 06, 2011 7:23 pm

Has anyone used EPIC entity interpolation/extrapolation code with Newton?

It wants a velocity sample in the form of a float[3]
I tried to use the GetVelocity() method in Newtons character controller
which gives me forward veloc, side veloc and heading angle

I am not exactly sure what kind of velocity vector EPIC needs because it doesnt work with my
velocity data something like 0,-20, 2.4

Is it possible to get Newton to return a velocity vector that has velocity values for X,Y,Z somehow?
Working on an MMORPG powered by Newton Dynamics.
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