First off well done I really love the interface and the sdk. Newton is so much easier to use than Other engines however I have a few questions:
1. At the moment I'm generating a static mesh tree collision using the method in the irrlicht example on the wiki however it's a bit slow to do it at run-time.
Is there away to store this information off-line and then to load it in as a binary file?
2. How do you disable angular physics so things behaves as a particle?
Should I just set the angular damping to one or do I have to do something in the force call-back?
Surely either of these two solutions is slightly inefficient?
3. Is there away that I can flag collision/objects so it only collides with those that I then tell it to?
3. How do I create collision without any physics resolution so it tells me when another body over-laps with it but doesn't do any resoultion?
4. Is there away to make it graphics frame-rate independant so I can lock the physics update to a set fps without having to do it myself?
Thanks for any help and big thanks for Newton,
Cheers,
John.

