I use vs2005 + newton2.24+ogrenewt20+ogre1.64.
In the debug mode, Demo03_CollisionCallbacks and Demo02_Joints can compile normally, but can not run.
It will popup a error window: application error 0x00000000 memory cannot be read?
At last I found If I use "playfround.mesh", this error will occur. But In the Release mode, everything goes well(included using playground.mesh).
// floor = mSceneMgr->createEntity("Floor", "simple_terrain.mesh" );
floor = mSceneMgr->createEntity("Floor", "playground.mesh" );
Have you met this kind of strange problem? Be grateful for any suggestion.