playground.mesh

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playground.mesh

Postby joewan » Sun Aug 08, 2010 11:26 am

I use vs2005 + newton2.24+ogrenewt20+ogre1.64.


In the debug mode, Demo03_CollisionCallbacks and Demo02_Joints can compile normally, but can not run.
It will popup a error window: application error 0x00000000 memory cannot be read?

At last I found If I use "playfround.mesh", this error will occur. But In the Release mode, everything goes well(included using playground.mesh).
// floor = mSceneMgr->createEntity("Floor", "simple_terrain.mesh" );
floor = mSceneMgr->createEntity("Floor", "playground.mesh" );

Have you met this kind of strange problem? Be grateful for any suggestion.
joewan
 
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Joined: Mon Jun 21, 2010 5:04 am

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