Animations and Collisions

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Animations and Collisions

Postby kane7777 » Wed May 05, 2010 8:47 pm


I have a robot entity which has a walk animation. I have created a Body for this robot with a collision created using NewtonCreateConvexHull function. When I turn on the debugger, I notice that when the robot is walking, the collision lines still remains the same as per the first frame of the animation. Is it possible to update the collision as the robot is walking? Does this mean that I have to recreate the Body of the robot for every single frame it is moving so that the collision will update accordingly?
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