I am developing a first person shooter using my own 3d engine (the SoftPixel Engine) and NewtonGameDynamics.
But before I can integrate the PhysicsEngine in my GameEngine I have to make some tests in seperated small programs to see, how I have to use Newton SDK for things like the character controller.
I know there is an example in the new SDK but it is not so easy for my to comprehend the source code (of the Tutorial).
I hope it is not so difficult to write a character controller so that Newton assumes already the most work - programmers are lazy ^^
Currently I make it wrong
But to walk I just the NewtonBodySetVelocity function. This do not work really nice. Maybe I have some wrong parameters set to the material.
I also use the capsule for the player.
My concrete question is, what are the main functions and main technics for a character controller?
Thank you once already in advance

