Custom Kinematic Controller [NEVER MIND SORRY]

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Custom Kinematic Controller [NEVER MIND SORRY]

Postby benitosub » Mon Sep 21, 2009 9:42 am

EDIT: duuuuuh I forgot to set the controller parameters, sorry if I wasted anyone's time...


I'm looking for something like the joints used for object picking (set a point in space and the object will be "attached" to that point, move the point around and the object follows). I checked the object picking sample (the one that uses Custom Kinematic Controller) but when I try that on my object it still falls due to gravity (so if I place the picking point on the side, the object will rotate as if "pulled" by the picking point, but it stills falls :S).

Can anyone clarify how custom kinematic controllers are supposed to work?


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