A place to discuss everything related to Newton Dynamics.
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by mikeman42 » Tue Sep 01, 2009 9:43 am
I'm using the new Newton2.0. But I still have BIG problems with the raycast car. Basically, whatever I do it's impossible to get a steady vehicle that drives nicely on terrain and slopes. I've also noticed the same happens with demo, when the car goes up a slop it gets unstable. In my case, I just can't seem to find the specific values I need to set(friction,suspension length,springs coeff) to get a stable car. No matter what values I set, the car seems to be stable only one a flat plane. If it's a terrain, it jitters, jumps around, turns on its own and generally behave crazy. I just don't know what to do here, and there's literally no documentation. Any ideas that might save me? Thank you!
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mikeman42
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by Auradrummer » Tue Sep 01, 2009 10:12 am
Mike, I'm not the right guy to tell about stable vehicle (my own is bouncing and jumping even in flat planes) but I would try to make it heavier and set more inertia to it. I think this could make it more stabler. You may try to soften the springs too ...
Developing a racing game.
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Auradrummer
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by JernejL » Tue Sep 01, 2009 10:58 am
You may also want to adjuts centre of mass.
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JernejL
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