Using Newton in xcode for os x

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Using Newton in xcode for os x

Postby zorgblaubaer » Thu Aug 06, 2009 2:22 am

Hi,

i need to write a very simple demo for os x using the Newton engine. It shall only have a plane out of meshes (the mesh needs to be lowered and highered on different spots) and a "ball" falling onto this mesh. But I can't find any good sources for starting out so I'm lost... am I missing something? Are there versions of the Tutorial for os x or something like that?

thanks in advance
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Re: Using Newton in xcode for os x

Postby Julio Jerez » Thu Aug 06, 2009 8:43 am

You do not really need a project to undernad teh tutorials in the wiki.
The code in very straight forward and you can get the function and added to your own xcode project.
I did tha a practice for the iPhone and I amost leratlly converrt the code line by line.
Fox a Mac project you do not even have to do that the code you just work.
Read the tutorials and you see what I mean.

In addition the SDK is a full xcode project that uses all of the engine features.
Julio Jerez
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