NewtonBodyGetAABB problem

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NewtonBodyGetAABB problem

Postby Witek900 » Tue May 19, 2009 2:26 pm

Hi. I have problem with NewtonBodyGetAABB function in Newton 2.0. I have about 1000 objects on scene and i have to compute AABB of each body. In one of static objects (TreeCollision) i get wrong results:
p0: -48,255 -0.255 -48,255
p1: 48,255 0.255 48,255

But it should be:
p0: -48.255 -0.255 -48.255
p1: 48.255 18.255 48.255

I checked everything 100 times but it's Newton's fault.
Any ideas?

PS: sorry for my English
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Re: NewtonBodyGetAABB problem

Postby Leadwerks » Tue May 19, 2009 2:43 pm

No demo=no bug report.
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Re: NewtonBodyGetAABB problem

Postby Stucuk » Wed May 20, 2009 11:21 am

Leadwerks wrote:No demo=no bug report.


Source code also works at finding flaws in a persons code.

but it's Newton's fault.


Many people have stated things were Newtons fault, but found out it was actualy there own code that was to blame.
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Re: NewtonBodyGetAABB problem

Postby Julio Jerez » Wed May 20, 2009 1:16 pm

I responeded here
viewtopic.php?f=12&t=5161
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