A place to discuss everything related to Newton Dynamics.
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by Witek900 » Tue May 19, 2009 2:26 pm
Hi. I have problem with NewtonBodyGetAABB function in Newton 2.0. I have about 1000 objects on scene and i have to compute AABB of each body. In one of static objects (TreeCollision) i get wrong results:
p0: -48,255 -0.255 -48,255
p1: 48,255 0.255 48,255
But it should be:
p0: -48.255 -0.255 -48.255
p1: 48.255 18.255 48.255
I checked everything 100 times but it's Newton's fault.
Any ideas?
PS: sorry for my English
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Witek900
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by Leadwerks » Tue May 19, 2009 2:43 pm
No demo=no bug report.
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Leadwerks
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by Stucuk » Wed May 20, 2009 11:21 am
Leadwerks wrote:No demo=no bug report.
Source code also works at finding flaws in a persons code.
but it's Newton's fault.
Many people have stated things were Newtons fault, but found out it was actualy there own code that was to blame.
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Stucuk
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by Julio Jerez » Wed May 20, 2009 1:16 pm
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Julio Jerez
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