Animated Mesh with physics

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Animated Mesh with physics

Postby adam450 » Thu Apr 30, 2009 4:45 am

So I have a door Model with an animation set of matrices. I just call NewtonBodySetMatrix, but this doesn't actually simulate that move (and for obvious reasons). Is there anyway to go about this?? Basically I have a door class. The door can rotate or slide in any direction, but all I have is a matrix to define its animation at the moment.
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Re: Animated Mesh with physics

Postby JernejL » Thu Apr 30, 2009 5:35 am

you could try using inverse kinematics to calculate forces needed to move the mesh to desired position.
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Re: Animated Mesh with physics

Postby adam450 » Thu Apr 30, 2009 7:21 am

Wouldn't know where to start. Sounds like a pain in the ass. Like basically I have an animated door. So I would have to go too in-depth with applying torque around a certain point, and I just dont know Newton well enough to even try that. Plus I would have to go and get a bunch more data, not sure what I'm going to do at this point. Translation would be easy, just rotation.
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Re: Animated Mesh with physics

Postby JernejL » Thu Apr 30, 2009 11:10 am

If you have whole transformation matrix than just translation matrix you could easily have the object follow certain matrixes.
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Re: Animated Mesh with physics

Postby adam450 » Thu Apr 30, 2009 4:00 pm

"have the object follow certain matrixes."

What do you mean follow. Right now I just call NewtonBodySetMatrix() for each frame of animation.
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