A place to discuss everything related to Newton Dynamics.
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by Scarabol » Sat Apr 25, 2009 1:14 pm
Hi,
i'm using Newton and Irrlicht. In my programm i have a simple box/cube and a bsp Map. I can jump around with the cube and collision works well, but if i just stay on the ground an wait a while (without jumping) the mesh sinks deeper and deeper into the bsp Level, if i push jump for several times, first nothing happens, but then it comes out...
What could be the problem?
Greetings
Scarabol
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Scarabol
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by Scarabol » Mon Apr 27, 2009 12:21 pm
Nobody could help? Seem to be bug, other users from irrlicht community have the same problems. Could u tell me how it works with other engines?
Gruß
Scarabol
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Scarabol
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- Posts: 24
- Joined: Sun Jan 25, 2009 9:21 am
by Scarabol » Mon Apr 27, 2009 12:33 pm
Hi,
thanks all i solved the problem myself with:
- Code: Select all
NewtonMaterialSetContinuousCollisionMode(nWorld, NewtonMaterialGetDefaultGroupID(nWorld), NewtonMaterialGetDefaultGroupID(nWorld), 1);
Greetings
Scarabol
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Scarabol
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- Posts: 24
- Joined: Sun Jan 25, 2009 9:21 am
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